OASIS Reference Model for SOA. Part 6: Core Concepts – Real World Effects

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The consequence of invoking a service is the realization of one or more real world effects. These effects may include:

  • Returning information in response to a request for that information
  • A change in the shared state of defined entities
  • A combination of both

Note that the shared state does not necessarily refer to specific state variables being saved in physical storage but it is really a “mutual understanding” between the provider and consumer. For example, if I make an airline reservation, the airline and I have a mutual understanding that I will be travelling on a specified date. There is no “physical” data source that is shared between us.When thinking about real world effects in your architecture, consider such things as:

  • Does the consumer need to know ANYTHING about the internal (private) workings of a service? Does the provider need to know anything about the consumer? Each party should not have any knowledge of the internal workings of the other.
  • If the interaction between a provider and consumer is a sequence of events, how do you manage ‘incomplete’ state (i.e. when the sequence is not yet complete)?
  • Is there sufficient auditing/logging of real world effects?
  • Are ALL real world effects clearly understood by the consumer? Or is there any side effects of the interaction that the consumer may not be aware of?
  • Are the real-world effects clearly understood by consumers? For example, if you call a “BookFlight” service and no seats are available, the service may notify the consumer of that fact OR it may automatically put the person on a waiting list – this is also a real world effect but unless the consumer knows that this will happen it is not the real world effect intended by the consumer.
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